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Creating an interactive training simulator based on Unity and VR: development experience and results

The development of interactive simulators for learning how to work with complex technical devices has become possible thanks to the use of the Unity game engine and VR technologies. Our experience in creating projects started with modeling 3D models of industrial machine tools, which allowed us to create a realistic virtual environment. Unity, with its powerful physics engine and multiplatform support, has become an ideal tool for programming interactive scenarios where every user action affects a virtual object.

To practice motor skills, we integrated VR glasses (for example, Oculus Quest 2), providing full immersion: users interact with details with their hands using tactile feedback controllers. The system analyzes actions in real time, giving hints and correcting errors, which reduces risks in real practice.

The advantages of such simulators are not only safety, but also adaptability. Through analytics, we adjust the complexity of tasks to the user's level, and built-in quizzes test theoretical knowledge. Feedback from educational institutions and businesses has confirmed that interactive learning increases engagement and reduces adaptation time. The plans include the introduction of AI to generate personalized scenarios and the expansion of support for AR devices to blur the line between the virtual and real world.

This experience has proved that gaming technologies are not just entertainment, but the key to effective and safe education of the future.

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