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Almaz.Games School

Profession "3D Modeler from scratch to PRO"

600 000 ₸
Allocated 8 Quotas

The course is suitable for beginners and for those who want to improve their skills in the field of 3D modeling for the gaming industry. The course fully covers the basics and principles of creating game characters, providing students with all the necessary knowledge and skills for a successful start in Gamedev. For beginner students, the course offers a complete and understandable overview of the basics of 3D modeling, various techniques such as blocking, subdividing, boolean and sculpting to create character models. For those who already have experience in 3D modeling, the course offers the opportunity to delve into the details and explore the more complex aspects of creating game characters. Modeling blocks for body kit, armor and clothing objects, as well as weapons will allow students to create more complex and realistic models. In addition, special attention is paid to retopology and UV scanning, model texturing, optimization and export to Unreal Engine and Unity game engines.

Special condition

A guarantee fee of 50,000 tenge. If you do not complete the course at any stage, the guarantee fee will not be refunded. If you complete the entire course and receive a Certificate, 100% is refunded.

Course details

level

For all

Study format

Hybrid

Start

September

Entrance exams

No

Duration, in weeks

27

Duration in academic hours

108

Education language

Russian

Classes days_of_week

Mon-Fri

Teaching methodology

There are more practices than theories

Qualifications

Junior/Middle 3D Modeller

Classes format

Pre-recorded videos on the platform. Lessons 2 times a week for 2 hours: offline classes, online classes in Discord.

Skills


Fundamentals of 3D modeling: a deep understanding of the basic principles and techniques of 3D modeling.

Creating game characters with detail, improving the appearance of the characters.

Optimization and export, retopology and UV scanning processes, optimization of character models and their preparation for use in game engines.

Texturing models, creating texture maps and applying them to models, creating realistic materials and textures for a high level of visual quality.

Export and integration into the Unreal Engine, Unity game engines, export models, textures and animations to formats supported by game engines.

FAQ

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