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AI-Controlled Unity: MCP as a New Layer of Editor Automation

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What happens if we ask AI to build a game in Unity without telling it where to click?

During this online lecture, Yaroslav Knyazev will demonstrate live how AI uses MCP to create objects, write code, run a scene, review the result, and correct errors. Participants will learn how MCP works, where it is useful, what its current limitations are, and what is needed to try it independently.

The lecture is designed for Unity developers, game studios, and professionals interested in AI and digital products.

Yaroslav Knyazev is a ROQED specialist and a Unity Certified Associate Programmer. ROQED develops digital education and industrial solutions using 3D, VR, and AI, including the ROQED Science and Mechanicum platforms.

Date: October 20, 2026

Time: 17:00–18:30, Astana time

Format: Online

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