CHARACTER ARTIST
Main requirements
At least 3 years of experience in AAA game development as a Character Artist.
A confident understanding of human and animal anatomy.
Understanding the principles of creating clothes, basic sewing and fabric skills, understanding the behavior and plasticity of materials.
Experience working with all the main stages of character creation: sculpting, modeling, texturing.
Confident mastery of Maya or 3ds Max, ZBrush, Substance 3D Painter, Marmoset Toolbag and Photoshop.
Good understanding of PBR principles and modern texturing pipelines.
Understanding the full production pipeline of creating game characters — from sculpting and modeling to preparing the final asset for the game engine.
Basic understanding of working with game engines.
The ability to work effectively both independently and as part of a team.
Basic level of English for work communication.
What you will do
Create realistic high-quality game characters for AAA projects.
Work on the character at all stages: sculpting, modeling, clothing, UV, texturing and preparation of the final asset.
Create clothes and accessories based on the anatomy, materials, and requirements of the game pipeline.
Work on concept art and photo references.
Prepare and integrate characters into the game engine.
Interact with art leads and the team, refine characters based on feedback.
What we offer
Work on major AAA games and well-known game titles.
Remote work with international teams.
Competitive payment is one of the most attractive conditions among outsourcing studios in the region.
The contract format and the opportunity to participate in various projects.
Working with modern AAA pipelines and the opportunity to develop professionally.
| Name | Work experience | Contacts | Response date | Notes | Response status |
|---|
There are no responses yet
When someone responds to a vacancy, a list of candidates will appear here