The post has been translated automatically. Original language: Kazakh
The training will be organized using the “Training for Trainers” (ToT) model, allowing teachers to not only learn theoretical foundations but also apply them in practice. The program aims to enhance the qualifications of educators so they can effectively impart knowledge to their students.
“This initiative is being implemented in accordance with the directives of the President of the Republic of Kazakhstan, following the International Forum Digital Bridge 2023, which proposed updating the content and methods of teaching AI disciplines in higher education institutions. As part of the program, 650 teachers will be trained in Artificial Intelligence, and 50 in Game Development. 7 Kazakhstan's tech schools have been selected to conduct the training. Classes will be held in a hybrid format, combining online and offline lessons, with access to educational materials on the platforms of these tech schools,” said Zhaslan Madiyev, Minister of Digital Development, Innovations, and Aerospace Industry.
The program includes at least two classes per week, each lasting 90 minutes, with mandatory interaction between teachers and students in groups of up to 25 people. The languages of instruction will be Kazakh and Russian, with all materials, including video lessons, provided in both languages.
The curriculum for the Artificial Intelligence track includes a basic course introducing Prompt Engineering, Data Analytics, Data Science, and Computer Vision. The advanced course covers topics such as Generative AI, Natural Language Processing, and Deep Learning. The Game Development track encompasses the fundamentals of game design, computer graphics, modeling and texturing, rigging, animation, and the basics of UI/UX in games, along with game development principles.
The training will be organized using the “Training for Trainers” (ToT) model, allowing teachers to not only learn theoretical foundations but also apply them in practice. The program aims to enhance the qualifications of educators so they can effectively impart knowledge to their students.
“This initiative is being implemented in accordance with the directives of the President of the Republic of Kazakhstan, following the International Forum Digital Bridge 2023, which proposed updating the content and methods of teaching AI disciplines in higher education institutions. As part of the program, 650 teachers will be trained in Artificial Intelligence, and 50 in Game Development. 7 Kazakhstan's tech schools have been selected to conduct the training. Classes will be held in a hybrid format, combining online and offline lessons, with access to educational materials on the platforms of these tech schools,” said Zhaslan Madiyev, Minister of Digital Development, Innovations, and Aerospace Industry.
The program includes at least two classes per week, each lasting 90 minutes, with mandatory interaction between teachers and students in groups of up to 25 people. The languages of instruction will be Kazakh and Russian, with all materials, including video lessons, provided in both languages.
The curriculum for the Artificial Intelligence track includes a basic course introducing Prompt Engineering, Data Analytics, Data Science, and Computer Vision. The advanced course covers topics such as Generative AI, Natural Language Processing, and Deep Learning. The Game Development track encompasses the fundamentals of game design, computer graphics, modeling and texturing, rigging, animation, and the basics of UI/UX in games, along with game development principles.