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EdTech 2025 — Innovations, cases and opportunities

Ten years ago, "online learning" was associated mainly with video lectures and tests on Google Forms. Today, EdTech is an entire ecosystem of digital products, where artificial intelligence adjusts learning to the pace and style of a particular student, VR takes us into laboratories and historical eras, and neural networks allow us to "talk" with educational materials.

  1. EdTech 1.0 — content digitalization (online courses, video tutorials, PDF).
  2. EdTech 2.0 — interactive and gamification (Kahoot, Duolingo, Quizlet).
  3. EdTech 3.0 — personalization through AI, VR/AR, adaptive platforms.

Today we live in the era of EdTech 3.0, where Data-driven Learning plays a key role — learning that relies on big data analytics about each student.

  • AI platforms are already able to adapt educational content to each student's pace, style, and knowledge gaps — instant adaptability has become the norm.
  • Examples:
  • Khanmigo from Khan Academy is a virtual tutor with the aim of improving the learning efficiency for ~4 million students in the coming years.
  • OpenAI + Canvas — integration of ChatGPT into the Canvas platform: chat-learning tasks, AI-planning assistance, monitoring progress under teacher supervision.
  • VR creates immersive educational environments: trips to the past, virtual labs, 3D modeling, and risk-free medical training.
  • Estimates say that using VR learning can increase efficiency by 76% compared to traditional material delivery.
  • In addition, VR is actively used in teaching professions.: Medicine, engineering, history, and soft-skills in a safe, interactive environment.
  • Short lessons (5-10 minutes) adapted to the mobile format and daily rhythm are a success for modern generations of students.
  • Business example: the platform 5Mins.ai It offers short training content, achieving outstanding rates of 85% course completion and over 50% monthly engagement.
  • Gamification includes scores, badges, levels, and game scenarios — this brings back the competitive and gaming experience to education.
  • AI enhances the effect: for example, it automatically selects tasks and difficulty levels, stimulating students to constantly develop.
  • Cloud solutions lead to accessibility, collaboration, and security: data, content, and tools are accessible from everywhere.
  • Hybrid formats combine offline and online learning, providing flexibility, inclusivity, and adaptability to diverse learning styles.
  • The platforms allow you to analyze student progress in real time, identify risk areas, and quickly adjust learning.
  • Think of "smart textbooks" — AI systems that adjust the content, the order of study, and answer students' questions automatically.
  • LearningRO (India, 2025) is a platform with Rotutor AI assistant, flash cards and quizzes on adaptive learning models.
  • Revyze (France) — TikTok format for schoolchildren: short video lessons, gamified "capsules" with quizzes, already has more than a million users.
  • Year13 (Australia) — acquisition of Student Edge: career and psychological support services now cover 80% of the country's schoolchildren, entering the US market.

EdTech 2025 is no longer the future: This is a reality where AI becomes a partner, not a substitute teacher; VR turns learning into an experience; microformat and gamification make information exciting. The future belongs to hybrid, personalized and inclusive formats supported by analytics and technology. 

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