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OMNIUM [ASTANA]

Center for Interactive Technologies and Educational Programs

1 Courses • Total 24 Quotas

  • Astana city, Mangilik El Avenue 33/2, Non-residential premise 1

About school

More on OMNIUM [ASTANA]

The center for Interactive Technologies and Educational programs, focused on creating an educational ecosystem. We engage in research and educational activities in the fields of CG/GameDev/VR/AR technologies. The main focus of our educational programs is on producing commercially successful startups. To achieve this, we have developed an entire ecosystem in collaboration with professionals from the GameDev world for maximum immersion into this field. This system allows anyone to find their calling and become a valuable specialist with a complete understanding of the game development cycle, from idea to release. We are not a school or courses; we are the ones developing GameDev in Kazakhstan. Become part of a large technological community with OMNIUM and the Gamedev Center

  • Graduate 3D Modeler

    Understanding of topology Experience in modeling game assets • Unwrapping models of varying complexity • Optimizing models for engines • Preparing assets in UNITY 3D • Teamwork • Responsibility

  • Graduate Animator

    Rigging and skinning of humanoid, anthropomorphic, and quadrupedal characters • Rigging of mechanical characters, robots • Animation using Disney principles • Retargeting • Preparing assets in UNITY 3D • Setting up animation in UNITY 3D • Creating cutscenes in UNITY 3D • Teamwork • Responsibility

  • Graduate Game Designer

    Generating and working with ideas, critical evaluation • Writing scripts and world-building • Level balancing • Basics of working with player psychology • Level design in UNITY 3D • Environment lighting in UNITY 3D • Programming simple mechanics and quests in UNITY 3D • Maintaining a design document • Project management • Teamwork • Responsibility

  • Graduate Artist

    Creating concept sketches of different styles • Props design • Character design • Environment design • Unwrapping models of varying complexity • Painting PBR textures • Preparing assets in UNITY 3D • Teamwork • Responsibility

  • Graduate Programmer

    Programming simple and complex game mechanics • Programming artificial intelligence • Programming quests • Setting up assets in UNITY 3D • Teamwork • Responsibility

OMNIUM [ASTANA]